Two Very Different Philosophies
Unrot gamifies screen time with a credit system. You earn “brain credits” by doing healthy habits (walking, journaling, deep breathing), then spend those credits to unlock apps without blockers.
ScrollBump just enforces breaks. No earning, no credits, no gamification. You use your apps, and when you’ve used them enough, you take a break. Simple.
The Gamification Question
Unrot’s approach is creative and might work great if you respond well to gamification. The idea of “earning” screen time by doing healthy habits is compelling.
But some people find gamification:
- Adds complexity they don’t want
- Creates another thing to track
- Feels like a game they can “beat”
- Loses effectiveness over time
ScrollBump takes the opposite approach: there’s nothing to earn or track. Breaks are automatic and unskippable.
What Unrot Does Better
Unrot has unique features:
- Built-in habit tracking (walking, journaling, gratitude)
- Focus timers with soundscapes
- Weekly Wrapped recaps you can share
- Mood and dopamine check-ins
- “Unrots” - timed challenges for credits
If you want an all-in-one wellness app that handles habits, focus, and screen time together, Unrot is interesting.
What ScrollBump Does Better
ScrollBump offers:
- Simpler approach - just breaks, no credit system
- Accountability partners (friends see your stats)
- Location-based rules (scroll on commute, focus at home)
- Custom shield designs with your photos
- No gamification to “beat”
Privacy
Both apps are privacy-focused and keep data on your device. No cloud syncing, no data collection.
Who Should Choose Unrot
Unrot might be right if you:
- Like gamification and earning rewards
- Want built-in habit tracking
- Enjoy focus timers and soundscapes
- Like shareable weekly recaps
- Want an all-in-one wellness app
Who Should Choose ScrollBump
ScrollBump might be right if you:
- Want simple, enforced breaks without gamification
- Prefer accountability partners over credit systems
- Like location-based rules
- Want to customize your shields
- Find gamification distracting or ineffective